![]() Glass Cannon got nerfed, and you can live comfortably without it.Ħ. If you're having issues hitting with bows or you're playing a crossbow build, then equal parts Speed/Perception.ĥ. General rule: get your main stat to 15 (20 if you're a caster), dump the rest into Speed. You'll find an npc wizard really early on in the game that is versed in Ice and Magic.Ĥ. My personal preference is to take 2 casters. Elemental Wizards are cool, but there are 5 schools of magic and 1 character will not be able to cover all or even most of them. You won't know if you like your characters till you've played a bit, so restarting a few times until you find what you like is very normal.ģ. Stick to a straight caster or straight bow user user).Ģ. Try not to make weird hybrid characters until you know what you're doing (like, a bow using caster is not a great idea unless you know the game well. The game has an 'open' class system where you can build what you want. You'll want to be casting spells 99% of the time anyway.įirst off, congratulations on picking up one of the finest RPGs we've seen this decade.ġ. Don't worry too much on putting points into weapons with magic characters. It's mostly focused on casting buffs/debuffs with the occasional summon spell. The fifth school of magic, Witchcraft, can go with anything but there's nothing wrong with focusing with it just by itself. ![]() For example, some earth spells can set down puddles of oils and poison that can be ignited with your fire spells. The reason for this is that you can make some basic spell combos with these two pairs. There's only 5 schools of magic but Geomancer (earth) magic should always be paired with Pyrokinetic (fire) magic and Aerotheurge (air) magic should always be paired with Hydrophist (water) magic. Later on, maybe later on you can put a single point into a magic school so you can buff/heal yourself.įor magic characters, it's ideal that you stick with 1 or 2 schools of magic early on. If you go for 1-handed weapons you can choose between putting points into shield specialist (increases block chance in shields) or dual-wielding (lets you swing two weapons without facing dual wielding penalties). Just focus on putting points into skill trees and weapon types you will want to use and that your 4-man party is as well-rounded as possible.įor example, if you're making a melee character, consider putting points into man-at-arms (melee focused skills) and either 1-handed or 2-handed weapons. Continued abuse of our services will cause your IP address to be blocked indefinitely.There's no real bad way to build characters other than trying to make a "jack of all trades but master in none" character. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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